Ardalia — Central Halcyrite country of licensed magic, Luminarchate parish culture, and the Halcyr Dominion, with its capital at Viremdane.
Cenashir — Island vassal of Jinrya across the Knifewaters, a mountain country of seasonal ritual, medicine, and shadow-law, exotic even to Khaiten.
Dorgene — Northern Jinryan highland monastic domain of echo-work, wind prophecy, and the Dream-Tax, headed by the Breathkeeper.
Hmugdam — Northwest Jinryan steppe confederacy of storm herders and thunderbinders, bound to Khaiten by oath and bone.
Karyosk — Eastern Halcyrite country of river-delta cities, aristocratic houses, freecasting, and glyphwrought industry, centred on Drovennegrad.
Khaiten — Temperate imperial core of Jinrya, seat of the Tengshim, the Jade Registry, and the Mandala Concord, with its capital at Tairen.
Lakh Dai — Southeast Jinryan jungle confederacy of Currents, Rainmothers, and Tide-Kings, with its ceremonial capital at Vunthala on the Lotus Basin.
Norskyla — Northern Halcyrite region of fjord thanedoms, echo-runes, and Hearthfire law, assembled at the High-Thing rather than ruled as a single country.